Hey! My work is currently split between mechanics design and liaising with outsource artists for a ‘yet to be announced game’, ooooo the mystery. And QA testing for all our games, and when they are ready, releasing them into wild!
Our lunches have turned into daily Super Smash Bros events, which is as awesome as it sounds! We’re competitive and hardworking, but also have a tonne of fun! Being part of the Inertia team is fun and relaxing, apart from the odd Nerf dart to the head (gotta stay on your toes)!