We think Inertia is a great place to work, and we’re looking for great people to join us.
Our small size means that team members are more than just numbers or cogs in a machine. We want to invest in people we can train in our ways and who can become core parts of the group.
Self-publishing means we don’t have unrealistic deadlines, no crunch-time or compulsory overtime, but the pride we take in our games means that during office hours, we do work hard, and we expect the same of everyone here.
That’s not to say we don’t let our hair down though. We’re keen to encourage social activities during and after work because… well, they’re fun!
If you’re desperate to work on the next triple A console game, this isn’t the company for you, and you’re not the employee for us, but we wish you all the best anyway.
Sorry, no vacancies.February 29, 2016
At the moment we don’t have any vacancies at Inertia Game Studios, but if you think we sound like an awesome, super-duper place to work and you think you could be valuable to our team then send us a CV and we will take a look!