Welcome to Inertia Game Studios! In-between reloading our Nerf guns and bashing the buttons of our retro arcade machine we actually find the time to make games!
The story of Inertia begins many moons ago… Legend has it that a Fenland pig farmer named Graeme was collecting acorns for his mother, when he stumbled across an enchanted code wizard by the name of Greg. This unlikely duo knew instantly that by utilising Greg’s extensive knowledge of c++ sorcery and Graeme’s ability to successfully deliver a litter of piglets that this would be the perfect recipe for developing great games.Founded in 2003 Inertia has matured into a strong team of talented individuals who strive to deliver top notch Facebook and mobile games.
Meet the team
Greg Denness - Managing Director
About me? I’m lucky enough to be a programmer and a semi decent artist which means I frequently wear lots of hats (metaphorically of course.. I hardly ever get to wear real hats).
Unlike Bob Geldof I do like Mondays, in fact I love ‘em! I get to work with an awesome team of friendly people and basically just do my hobby all week.
Graeme Clark - Managing Director
After spending many of my younger years knee deep in my Sega consoles convinced that hedgehogs were blue, it was time to put some clothes on and inaugurate a computer games studio.
My average working day at Inertia consists of drinking vast quantities of tea and blurring the concept of reality with my good friend Oculus.
Lucy Satchell - Senior Programmer/Producer
I started at Inertia in 2011 as the first programmer Greg & Graeme ever interviewed. I didn’t study Computer Science at university, I did Animation, and got into programming in a round about way through using Flash (after discovering I really didn’t want to be an animator).
I fell in love with code, and Greg and Graeme saw potential in me and gave me the fantastic opportunity of making games for a living. Four years on, I’m the Senior Programmer here at Inertia; having fun writing code and learning to manage an eager team.
Andre Castel - 3D Artist
A brazilian refugee who pretends to know something and somehow found a way to work as the 3D boy. A video game nerd, art student and openly (and ashamed) addicted to Fifa.
Lauren Lakey - Operations Manager
Now I spend my time keeping Greg and Graeme in check and making sure that days at the office run smoothly, as well as being the person in the office that everyone can rely on to have some sort of food supply close to my desk.
Kim Wheeler - Administrative and Office Assistant
I started at Inertia in 2015 and, after spending my first week trying to remember everyone’s bird related nickname and figure out why people kept referencing shrews I quickly settled in to helping Lauren keep the office organised and helping out our customers.
As a former nursery teacher it’s been a big change for me but I’m really enjoying working here – I still get to play games but now it’s with other “grown-ups” :). As you might expect I particularly enjoy planning new things for our games, helping players solve problems and picking up grammar errors in soon-to-be-released games.
Laura Di Paolo - Administrative and Office Assistant
I usually play video games in the evening so now I get to do it during the day too! Ok, I don’t get to play that many games in the working day (apart from our lunch breaks when I get beaten mercilessly at ‘Super Smash Bros’) but I do get to talk about them and be surrounded by talented, and like-minded, people. My days usually consist of helping out our players with any queries, creating content for our games and, if the need arises, play-testing our upcoming games!
Before starting at Inertia, I studied towards a media degree and then worked as a bookseller; slightly different to what I’m doing now but I still get to work within the realms of fiction which is all I could ask for!
Richard Lannigan - Game/Level Designer
I’m the game and level designer here, two of my true passions in life. I get a real kick out of designing environments for our players to go rampant in! Our lunches have turned into daily Super Smash Bros events, which is as awesome as it sounds! We’re competitive and hard working, but also have a tonne of fun!
Working at Inertia is fun and relaxing, apart from the odd Nerf dart to the head (gotta stay on your toes).
Kieran Newland - Programmer
Programming is probably the closest a mortal can get towards being a wizard. Creating your own worlds for other people to enjoy is honestly the most exciting thing I could be doing with my life and the daily puzzles keep everything fresh. Time flies in the studio (That counts as a bird pun right?!) when I get stuck in to a juicy task.
The ability to wear shorts and the daily 11am banana breaks are added bonuses that keep the days feeling relaxed. The atmosphere is great and I’m glad I have the chance to do what I love with other like-minded co-workers.
Alice Middleton - Programmer
In East Norfolk, born and raised,
On the computer was where I spent most of my days
Chillin’ out maxin’ relaxin’ all cool,
And all throwin some Pokéballs at Tentacruel,
When a couple of guys who were up to no good,
Started making games in the Ely-hood,
I played one little game and no others compared,
So now I’m having loads of fun working there!
Lauren Duke - 3D Artist
As a new addition to the Inertia crew fresh from a Masters, I’m known as one of the ‘arty farty’ people on the team; Initially starting as a 3D artist with a love for pretty pixels and a passion for gaming, I soon began to wear many a metaphorical hat!
Nowadays I enjoy the challenge that each week brings; from concepting ideas, to modelling, texturing and animating. There’s always something fun and interesting to work on, and plenty of cool ideas to keep my hungry imagination happy!